The Hour of Code Project
Since the 2015/16 school year, Assisi International primary school has been participating in “The Hour of Code,” a project promoted by MIUR in collaboration with CINI (National Interuniversity Consortium for Computer Science) that has already had millions of adherents worldwide. Building on a successful experience started in the U.S., Italy is one of the first countries in the world to experiment with the structural introduction of basic computer science concepts in schools through programming (coding), using easy-to-use tools that do not require advanced computer skills.
The Hour of Code refers to Code.org, a nonprofit association geared toward promoting computer science in the school setting
The project aims to provide elementary school students with a set of simple, fun and easily accessible tools to bring them closer to computer science.
It is a project that integrates well with the enriched teaching of Assisi International School, which aims to offer its students a wide and differentiated range of services, building “conducive” conditions capable of engaging children emotionally during learning.
The five elementary school classes are participating in the project.
The scientific-cultural side of computer science, also referred to as computational thinking, helps to develop logical skills and problem solving abilities in a creative and efficient way, qualities that are important for all future citizens, and the easiest and most fun way to develop computational thinking is through programming (coding) in a game context.
Code.org is well organized and structured: in fact, the student can follow the paths mapped out by gradually passing, in the logic of levels, the different exercises proposed.
The scientific-cultural side of computer science, also referred to as computational thinking, helps develop logical skills and creative and efficient problem-solving abilities, qualities that are important for all future citizens. The easiest and most fun way to develop computational thinking is through programming (coding) in a game context.